![]() The heavy rain combined with the darkened sky gets so bad at some points that it makes it virtually impossible for some to see anything in the game, which isn't ideal when trying to reign over the criminal underworld. ![]() There have been multiple accounts of the heavy rain diminishing the sightline of players across all three games, particularly those playing through Carl Johnson's tale in San Andreas. With the release of the GTA Trilogy, the "improved" weather effects that Rockstar and Grove Street Games have implemented have done nothing but cause problems for some players. Related: GTA 6: Snoop Dogg Comment Could Suggest San Andreas Sequel This weather system carried over into Vice City and San Andreas in subsequent years, and the weather always added into the atmosphere of each individual game. "We continue to explore how we can go further with interactive drama, working on emotion and interactive storytelling for a mature audience, but with a very different story and a different approach," he explained.Amidst all of the different issues, the games in the GTA Trilogy feature some truly annoying weather effects that have drawn the ire of players. In the original release of Grand Theft Auto 3, Rockstar included a dynamic weather system to create a more immersive experience riding around Liberty City. ![]() That's our challenge."īack in July last year, Cage revealed that Quantic Dream was working on two separate titles. The three games will be exclusive to the Epic store for one year, after which it’s possible. ![]() We want to satisfy our fans, but we want to surprise them too. That means 2018’s Detroit: Become Human, 2013’s Beyond: Two Souls, and the 2010 hit Heavy Rain. Still very dark, still for adults, but completely different from Heavy Rain. "So, we are going to explore different directions. Which means that you can use a similar drama to tell any type of story in any genre and in any style. I made that very clear before knowing whether the game would be a success or a failure, because I want to show that it's really a genre. Originally a PlayStation 3 exclusive released in 2010 Heavy Rain is a critically acclaimed story based video game. "But at the same time I didn't want to make a sequel. Since Norman Jayden starts seeing little tanks in the ending I got, imagine in Heavy Rain 2: Too Heavy, if he like, started to see and be able to interact with other things. Hey guys, I finished Heavy Rain and thought of an awesome idea. "We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on. Heavy Rain sequel idea (Ending spoilers) 1 Edited By deathfury. "We created the genre," he insisted, referring to Heavy Rain's brand of interactive storytelling. David Cage believes that publisher-mandated sequels are one of the biggest problems of the video game industry and that the public should understand that they will never create innovation. Speaking to Spong backstage at the BAFTA ceremony in London last night - where the game picked up gongs for technical innovation, story and music - Cage revealed that the developer's next game, while "still very dark", will explore new territory. Heavy Rain developer Quantic Dream is not interested in making a sequel to its multi-BAFTA winning PlayStation 3 crime saga, so says studio boss David Cage.
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